Juniper Arena: Deathmatch Essentials Documentation

Creator Mode Objects

  • Safe Zone:
    • This object is an area that prevents players from using abilities and taking damage. Upon entering a Safe Zone, players are given the “Safe Zone” effect.
    • Players are able to freely pass in and out of the Safe Zone.
    • Can be scaled up or down to fit as needed.
    • The Safe Zone is colored blue.
  • Spawn Zone:
    • This object is an area that prevents players from using abilities and taking damage. Upon entering a Spawn Zone, players are given the “Safe Zone” effect.
    • Unlike the Safe Zone, players are only able to exit the Spawn Zone. Players cannot enter the Spawn Zone from the outside. Admins in Spectator or Creator Mode are able to freely move in and out of the Spawn Zone.
    • When inside, player cooldowns are cleared. Suchomimus will receive 20 stacks of “Hooked Snap” if they have the ability equiped.
    • Can be scaled up or down to fit as needed.
    • The Spawn Zone is colored green.
  • Border:
    • This object acts as a wall that cannot be passed through. Players and spectators cannot go through it.
    • The border can be scaled up or down to fit as needed.
    • Border objects are colored red.
  • Juniper Manager:
    • This object is required to be placed down for the mods custom systems to work. It can be placed anywhere and is only visible in creator mode.
  • Spawn Manager:
    • This object must be placed down for custom spawns to work. It can be placed anywhere and is only visible in creator mode.
  • Spawn (Land/Aquatic/Flyer/Amphibious):
    • This is where players will spawn when custom spawns are enabled. Only visible in creator mode.

Custom Webhooks

CombatLogPlayerKilled - This webhook is sent when an unsafe logged out character is killed

  • Requires the “Juniper Manager” object to be placed

Custom Spawns

When enabled, players will spawn at their respective spawn type (Land, Aquatic, Flyer, Amphibious) every time they log into their dino. One of each spawn type creator mode object must be placed.

  • Requires the “Spawn Manager” object to be placed

Persistent Groups

Players can save their current in-game group by using /savegroup to create a persistent group. When a player respawns, they will automatically be added or invited back to their saved group. You must be on the same dinosaur that you were on when the group is saved in order to be automatically added back. A new group will have to be created by deleting the old one with /deletegroup if you wish to switch dinosaurs. If at any time you’d like to leave a saved group, you can use /leavegroup.

  • Must be enabled using /groups enable to work

Spam Call Debuff

Each time a emote is used, SpamCounter will be incremented. When SpamCounter reaches 10, a Spam Warning effect will be visible to the player. After 3 Spam Warnings are reached, the player will receive the Spam Debuff effect and will be killed. Disabled by default

  • Requires the “Juniper Manager” object to be placed

Default Game.ini settings:

[JASettings]
SpamDebuffEnabled=false ; Enables or disables the spam call debuff system
SpamCounterDuration=10 ; How long each call counter lasts
SpamWarningDuration=15 ; How long each visible warning lasts
ExcludeGenericCall=false ; Whether or not to count generic calls (talking call) towards spam call count
ExcludeExtraCall=false ; Whether or not to count extra calls (looks, shakes, etc) towards spam call count

Command List

/savegroup - Save your current group. Group members will automatically be added back when respawning
/leavegroup - Leave your saved group
/deletegroup - Delete your saved group entirely
/inv PlayerName/AGID - Send a group invite to one or more players. This is an alternative to using the Social menu to invite players to a normal group

Admin Only Commands:
/groups Enable/Disable - Enables or disables the persistent group system. RCON supported

/messageall Channel "Message here" - Sends a message to all players in the specified channel. RCON supported
/announceplayer [Username/AGID] "Announcement" - Sends an announcement to only the specified player. RCON supported

/clearplayercooldowns AGID/Username - Clears the specified players cooldowns. RCON supported
/clearalleffects AGID/Username - Clears the specified players effects. RCON supported

/togglespawn - Toggles whether custom spawns are enabled or disabled for you. RCON not supported
/spawns Enable/Disable - Enables or disables the custom spawn system. RCON supported
/spawns Ignore/Spawn AGID - Enables or disables custom spawns for the specified player. RCON supported

All admin commands use their command name to give permission.

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