Path of Titans PTR Tidbits
PTR Tidbits Documentation
Custom Webhooks
HeavyWoundsAlert webhook will send a webhook with Victim and Attacker related information when the Victims health percent falls below HeavyWoundAlertPercent.
- Requires the PTRManager Creator Mode Object to be placed.
Default Game.ini settings:
[ServerWebhooks]HeavyWoundsAlert="https://discord-webhook-url-here/"
[PTRSettings]HeavyWoundAlertPercent=0.23Albino Debuff
If a player uses the “Albino” skin, they will be given the Albino Debuff effect. This effect reduces their MaxHealth by 15%. Disabled by default
- Requires the PTRManager Creator Mode Object to be placed.
Default Game.ini settings:
[PTRSettings]AlbinoDebuffEnabled=falseMauled System
If a player falls below MauledHealthPercent health, does not have Mauled, and was damaged by another player, they will receive the hidden “MauledTimer” effect. This effect will last for SecondsBeforeMauling seconds. After it is over, the player will receive the “Mauled” effect for MauledDuration seconds. While a player is Mauled, they can only heal by sleeping. Their CombatWeight and MovementSpeedMultiplier is reduced by 5%.
- Requires the PTRManager Creator Mode Object to be placed.
Default Game.ini settings:
[PTRMauled]MauledEnabled=falseMauledHealthPercent=0.3SecondsBeforeMauling=300MauledDuration=1200Commands
All commands require the PTRManager Creator Mode Object to be placed.
/blind 1-10/off - Used to optionally toggle blindness screen effects. Some effects can be combined. Use the same command to toggle the effect off, or use /blind off to disable all effects.
/bright - Toggles a preset saturation amount for the players skin. Effect will persist through restarts until player uses the command again. Requires DullEnabled=true to be enabled
/dull - Toggles a preset desaturation amount for the players skin. Effect will persist through restarts until player uses the command again. Requires BrightEnabled=true to be enabled
Bright and Dull default Game.ini settings
[PTRSettings]DullEnabled=falseBrightEnabled=falseDullAmount=0.3 ; For both dull and bright amount it is not recommened to go higher than 1 or -1BrightAmount=-0.2 ; BrightAmount should always be a negative numberSickness
[PTRSickness]CurrentSickness=Cold ; does not need to be set unless you want to override the default seasons sickness. For Saurolysis, you would use CurrentSickness=ColdSicknessEnabled=false ; Whether all sicknesses are enabled or disabledProximitySpreadColdEnabled=true ; Whether Cold can be spread through proximityProximityCheckTime=5 ; How often in seconds should proximity checks be doneProximityThreshold=6 ; Threshold required to get the Cold from being near a Cold infected dino. Increases by one every ProximityCheckTime secondsProximityRange=1000 ; Distance in CM for how close you need to be to get infected by ColdUpdateInfectedTime=10 ; How often in seconds infected players stage progress should be updatedInfectionStageThreshold=6 ; Threshold required to advance to the next stage in an infection. Increases by one every UpdateInfectedTime secondsCurrentSeason=wet ; The current season. The current sickness. Automatically set by CurrentSeason. Wet: Tick, Dry: Parasites, Cold: SaurolysisMinSafeWaterQuality=0.6 ; The highest water quality that is safe. 0 - 1 range. Water quality below this value has a chance to give Parasites. 0 - 1 rangeParasiteRate=-1.75 ; How quickly lower water quality increases Parasite chance. Lower number means faster increase in chanceBodyInfectionChance=0.4 ; Chance for an infected body to spread it's sickness. 0 - 1 rangeDamageInfectionChance=0.2 ; Chance for an infected dino to spread it's sickness when dealing damage. 0 - 1 rangeInteractCureChance=0.2 ; Chance for an item interaction to cure Parasites, Ticks, or Cold. 0 - 1 rangeNaturalInfectionChanceTime=60 ; How often in seconds to attempt a natural infectionNaturalColdInfectionChance=0.1 ; Chance to naturally get the Cold. 0 - 1 rangeNaturalTickInfectionChance=0.15 ; Chance to naturally get a tick. 0 - 1 rangePreeningRange=500 ; Range in CM for how close a preener must be to eat a tickPreenTickEatChance=0.5 ; Chance for a preener to eat a tick. 0 - 1 rangeTickCureStageChance=0.25 ; Chance to decrease current tick illness level if dino has less ticks than current illness level. 0 - 1 rangeUpdateColdCureChanceTime=60 ; How often in seconds to update Cold cure chance based off player health, food, and water combined ratioPreeningDino=Latenivenatrix ; Dinosaurs that can preen and eat ticks off othersPreeningDino=PsittacosaurusPreeningDino=RhamphorhynchusPreeningDino=StruthiomimusIncreasedTickPOI=None ; POIs that will double the chance to naturally get ticksAdmin Only Commands:
/blindplayer Username/AGID 1-10/off - Works the same as /blind but can be used on another player. RCON supported
/applymauled Username/AGID - Used to apply Mauled to the specified player. If no player is specified, applies Mauled to yourself. RCON supported
/removemauled Username/AGID - Used to removed Mauled from the specified player. If no player is specified, removes Mauled from yourself. RCON supported
All admin commands use their command name to give permission. For example, if you want to give a role permission to use /blindplayer use +Permission=blindplayer